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On this page
  • Projects
  • Weekly Schedule
  • Teaching Materials
  • Overview by Session
  • State of the Material
  • How to teach? Best Practices!
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  1. Tech & Design Basics
  2. UX/UI Bootcamp
  3. Course Overview

Content Introduction

Projects

Our UX/UI Bootcamp is project-based - students learn by working on hands-on projects. Each project is broken into weekly milestones.

Weekly Schedule

  • Thursday: Introduce new concepts and the next milestone

  • Thursday - Wednesday: Students work on their milestone

  • Monday: Practice session with Q&A

  • Wednesday: Students present their milestones in the Coaching Session

Teaching Materials

Our core teaching materials are hosted in our GitHub repository:

Resource Type
Platform
Description

Projects

Contains all course projects. Includes weekly milestones.

Slides

Contains slide decks to complement the teaching

Figma Files

Figma is the primary tool for UX/UI design. We store templates for the classes in our Figma Space.

Student Hub

Student-facing documentation, tutorials, and concept explanations. Students use this as their main reference.

Overview by Session

Session
Material & Descriptions

Regular Class

Practice Session with Q&A

  • The practice session with Q&A aims to go through a practical example of the concepts taught in the previous regular class.

Coaching Session

  • No teaching is needed. Focused on reviewing student work and providing feedback.

  • Reviewing the milestoneREADME.mdt helps to understand what the milestone contains students are working on.

Let's have a look at the Material

  • Student Hub: The student hub is the "knowledge base" for the students where they find extra resources about the concepts being covered in the course. It is currently under construction. We will share it with you soon!

State of the Material

We are aware that the material is not perfect. That's why we aim to constantly improve it. Please help us to improve it further! If something is unclear or missing - feel free to add it! If you believe a practical example is needed in the slide decks or a template in Figma is missing, feel free to add it! As the session owner, you can teach the session as you like. You don't need to stick to cover the whole slide deck and go through all the slides. Thanks for further improving the content - like this the UX/UI bootcamp grows stronger from semester to semester.

How to teach? Best Practices!

We share several best practices in the Course Content section. For example, the concept of "How little is enough?" or the "I Do, We Do, You Do" methodology. In the end, it is your decision how you want to teach it. We recommend to browse through the concepts before teaching a session: Course Content.


That was a lot of content! Thanks for staying with us. Let's complete the self-onboarding now: Self-Onboarding.

PreviousCourse OverviewNextCourse Content

Last updated 1 day ago

- The slide decks help to cover the main content. They are very extensive. They are meant to give a base the session owner can rely on.

templates - The templates help to make the class more practical and interactive.

- Further explanations and resources shared directly with students

can help to recap the concepts

templates can help run the practical example.

GitHub: You can find the projects in our . Are the milestones clear for you?

Drive: Do you find the slide decks in the ?

Figma: Are you able to access the templates?

💻
GitHub Repo
Drive
Figma
GitHub
Drive
Figma
Gitbook
Slide Decks
Figma
Student Hub
Slide Decks
Figma