UX/UI Bootcamp
  • COURSE INFORMATION
    • UXUI Bootcamp
  • Self-Onboarding
    • Welcome
    • Your Bootcamp
    • Participation & Conduct Protocols
    • Tools
      • Google Classroom
      • Slack
      • Google Calendar
      • Zoom
      • Figma
      • Github
    • Learning Strategies
    • Complete your Self-Onboarding
  • Prepare for the Course
  • Foundations
    • What is the Foundations section?
    • Introduction to UX Design
    • User-Centered Design
    • Human-Centered Design
    • Design Thinking
      • Example of Design Thinking in a UX Project
    • Introduction to Project Management Methodologies
    • Figma
    • How to use AI
  • 1. Project
    • Milestone 1 - Research Planning
      • Introduction to User Research
      • Research Methods
        • Behavioral Research Methods
        • Attitudinal Research
        • Exploratory, Confirmatory, Evaluative Research
      • Research Planning
    • Milestone 2 - User Research
      • User Interviews
      • Qualitative Data Analysis
      • Practical Application of User Interviews
    • Milestone 3 - User Personas, User Journey Map
      • 👥User Personas
      • 🛤️User Journey Map
    • Recap
  • 2. Project - Mobile Application
    • Milestone 1 - UX Mapping, Empathy Map, Task Analysis, User flows
      • 🗺️UX Mapping Methods
      • 🐾Empathy Map
      • 🔰Task Analysis and User Flows
    • Milestone 2 - Information Architecture and Mid-Wireframes
      • 🏢Information Architecture
      • 💻Sitemap
      • 🏞️Mobile Navigation Patterns
      • 🌠Mobile Design Patterns
      • ✏️Wireframes
    • Milestone 3 - Prototyping, Testing and Refining
      • 🏗️Prototyping
        • Type of Prototypes
        • Prototyping with Figma
      • 🧪Usability Testing
    • Recap
  • 3. Project - Dashboard
    • Milestone 1 - Planning, Competitor Analysis, Design Proposal
      • Project Planning
      • Competitor Analysis
      • Desk Research
      • Design Proposal
    • Milestone 2 - Design & Prototyping
      • Mood Board
      • Style Guide
      • Component Library & UI Kits
      • Prototyping with Figma
    • Milestone 3 - Usability Test & Documentation
      • 🧪Usability Testing
      • Design documentation and Case Study
    • Recap
  • 👏Credits
Powered by GitBook
On this page
  • Key points:
  • Common Methods of Behavioral UX Research
  • Conclusion

Was this helpful?

  1. 1. Project
  2. Milestone 1 - Research Planning
  3. Research Methods

Behavioral Research Methods

PreviousResearch MethodsNextAttitudinal Research

Last updated 7 months ago

Was this helpful?

"What people say, what people do, and what people say they do are entirely different things.”

, Anthropologist

Behavioral UX research is essential for understanding real user interactions and improving the usability and effectiveness of a product. By focusing on how users actually behave, UX researchers can uncover objectively measured and analysed insights that drive better design decisions and enhance the overall user experience.

Key points:

Focus: What people do. Directly observe and analyze real user interactions with a product by watching and recording users' actions.

Strengths: Provides concrete data on user actions, identifying usability issues and workflow patterns, uncovering pain points.

Key questions: "What are users doing?", "How are they doing that?", "Where are they encountering problems?"

Common Methods of Behavioral UX Research

UX Research Method
Description
Purpose
Tools

Usability Testing

Observing users as they complete specific tasks with the product to identify usability issues.

Understanding how users navigate the interface and where they encounter problems.

Lookback , UserTesting, Morae

A/B Testing

Comparing two versions of a product to see which one performs better based on user behavior.

Determining the most effective design elements by observing user choices and preferences.

Optimizely, Google Optimize, VWO

Eye Tracking

Using technology to track where users look on a screen while using a product.

Understanding visual attention and identifying areas that attract or distract users.

HotJar, Tobii Pro, EyeTracker

Analytics

Collecting and analyzing data from user interactions, such as page views, click-through rates, and conversion rates.

Measuring user engagement and identifying behavioral trends.

Microsoft PowerBI, Google Analytics, Mixpanel

Session Recordings

Recording users' interactions with the product to analyze their behavior.

Reviewing real user interactions to pinpoint specific issues and behaviors.

FullStory, Inspectlet, LogRocket

Heatmaps

Visual representations showing where users click, move, and scroll on a webpage.

Identifying areas of interest and common user paths, as well as potential usability issues.

HotJar, Crazy Egg, Mouseflow

Conclusion

Behavioral UX research is essential for understanding real user interactions and improving the usability and effectiveness of a product. By focusing on how users actually behave, UX researchers can uncover valuable insights that drive better design decisions and enhance the overall user experience.

Further resources:

Margaret Mead