UX/UI Bootcamp
  • COURSE INFORMATION
    • UXUI Bootcamp
  • Self-Onboarding
    • Welcome
    • Your Bootcamp
    • Participation & Conduct Protocols
    • Tools
      • Google Classroom
      • Slack
      • Google Calendar
      • Zoom
      • Figma
      • Github
    • Learning Strategies
    • Complete your Self-Onboarding
  • Prepare for the Course
  • Foundations
    • What is the Foundations section?
    • Introduction to UX Design
    • User-Centered Design
    • Human-Centered Design
    • Design Thinking
      • Example of Design Thinking in a UX Project
    • Introduction to Project Management Methodologies
    • Figma
    • How to use AI
  • 1. Project
    • Milestone 1 - Research Planning
      • Introduction to User Research
      • Research Methods
        • Behavioral Research Methods
        • Attitudinal Research
        • Exploratory, Confirmatory, Evaluative Research
      • Research Planning
    • Milestone 2 - User Research
      • User Interviews
      • Qualitative Data Analysis
      • Practical Application of User Interviews
    • Milestone 3 - User Personas, User Journey Map
      • 👥User Personas
      • 🛤️User Journey Map
    • Recap
  • 2. Project - Mobile Application
    • Milestone 1 - UX Mapping, Empathy Map, Task Analysis, User flows
      • 🗺️UX Mapping Methods
      • 🐾Empathy Map
      • 🔰Task Analysis and User Flows
    • Milestone 2 - Information Architecture and Mid-Wireframes
      • 🏢Information Architecture
      • 💻Sitemap
      • 🏞️Mobile Navigation Patterns
      • 🌠Mobile Design Patterns
      • ✏️Wireframes
    • Milestone 3 - Prototyping, Testing and Refining
      • 🏗️Prototyping
        • Type of Prototypes
        • Prototyping with Figma
      • 🧪Usability Testing
    • Recap
  • 3. Project - Dashboard
    • Milestone 1 - Planning, Competitor Analysis, Design Proposal
      • Project Planning
      • Competitor Analysis
      • Desk Research
      • Design Proposal
    • Milestone 2 - Design & Prototyping
      • Mood Board
      • Style Guide
      • Component Library & UI Kits
      • Prototyping with Figma
    • Milestone 3 - Usability Test & Documentation
      • 🧪Usability Testing
      • Design documentation and Case Study
    • Recap
  • 👏Credits
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  1. 2. Project - Mobile Application

Recap

Project Overview: In the second project of the UX/UI Bootcamp, you focused on designing a Mobile Application. This project involved everything from understanding user needs to creating and testing wireframes and prototypes for mobile platforms.


Key Topics Covered:

  1. Competitive Analysis:

    • What it is: Analyzing competitors' mobile applications to understand their strengths and weaknesses.

    • Why it matters: This helps you identify opportunities for improvement and innovation in your own design.

  2. Information Architecture:

    • What it is: Structuring and organizing the content and navigation of your mobile app.

    • Why it matters: A well-organized app ensures users can easily find what they need, improving overall usability.

  3. Wireframes and Prototypes:

    • What it is: Creating wireframes to map out the app’s layout and developing prototypes to simulate the user interface.

    • Why it matters: Wireframes allow you to plan the app’s structure, while prototypes help in visualizing and testing the app’s functionality before final development.

  4. Usability Testing:

    • What it is: Testing the mobile app with real users to identify any issues in the design.

    • Why it matters: Usability testing ensures the app is user-friendly and helps catch problems early in the design process.


What You Accomplished:

  • You conducted a thorough competitive analysis to inform your design choices.

  • You created detailed wireframes and prototypes, laying out the app’s structure and interactions.

  • You tested your designs with users, gaining valuable feedback to refine your app.

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Last updated 9 months ago

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