UX/UI Bootcamp
  • COURSE INFORMATION
    • UXUI Bootcamp
  • Self-Onboarding
    • Welcome
    • Your Bootcamp
    • Participation & Conduct Protocols
    • Tools
      • Google Classroom
      • Slack
      • Google Calendar
      • Zoom
      • Figma
      • Github
    • Learning Strategies
    • Complete your Self-Onboarding
  • Prepare for the Course
  • Foundations
    • What is the Foundations section?
    • Introduction to UX Design
    • User-Centered Design
    • Human-Centered Design
    • Design Thinking
      • Example of Design Thinking in a UX Project
    • Introduction to Project Management Methodologies
    • Figma
    • How to use AI
  • 1. Project
    • Milestone 1 - Research Planning
      • Introduction to User Research
      • Research Methods
        • Behavioral Research Methods
        • Attitudinal Research
        • Exploratory, Confirmatory, Evaluative Research
      • Research Planning
    • Milestone 2 - User Research
      • User Interviews
      • Qualitative Data Analysis
      • Practical Application of User Interviews
    • Milestone 3 - User Personas, User Journey Map
      • 👥User Personas
      • 🛤️User Journey Map
    • Recap
  • 2. Project - Mobile Application
    • Milestone 1 - UX Mapping, Empathy Map, Task Analysis, User flows
      • 🗺️UX Mapping Methods
      • 🐾Empathy Map
      • 🔰Task Analysis and User Flows
    • Milestone 2 - Information Architecture and Mid-Wireframes
      • 🏢Information Architecture
      • 💻Sitemap
      • 🏞️Mobile Navigation Patterns
      • 🌠Mobile Design Patterns
      • ✏️Wireframes
    • Milestone 3 - Prototyping, Testing and Refining
      • 🏗️Prototyping
        • Type of Prototypes
        • Prototyping with Figma
      • 🧪Usability Testing
    • Recap
  • 3. Project - Dashboard
    • Milestone 1 - Planning, Competitor Analysis, Design Proposal
      • Project Planning
      • Competitor Analysis
      • Desk Research
      • Design Proposal
    • Milestone 2 - Design & Prototyping
      • Mood Board
      • Style Guide
      • Component Library & UI Kits
      • Prototyping with Figma
    • Milestone 3 - Usability Test & Documentation
      • 🧪Usability Testing
      • Design documentation and Case Study
    • Recap
  • 👏Credits
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On this page
  • Overview
  • Application of Desk Research in UX Research
  • Difference Between Desk Research and Primary Research
  • Example of Desk Research in UX Design:
  • How to do a Desk Research:
  • Summary

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  1. 3. Project - Dashboard
  2. Milestone 1 - Planning, Competitor Analysis, Design Proposal

Desk Research

Overview

Desk research, also known as secondary research, involves collecting and analyzing existing information gathered from secondary sources. It is a foundational step in UX research to understand the broader context before engaging in primary research methods such as interviews or usability testing.

Application of Desk Research in UX Research

In UX research, desk research is used to gain initial insights into the user’s environment, behavior patterns, and market trends without direct interaction with users. It includes reviewing existing studies, analysis reports, competitor studies, and industry trends.

This method helps UX researchers to:

  • Identify existing knowledge and gaps about user needs and behaviors.

  • Formulate hypotheses about users that can be tested in subsequent primary research phases.

  • Save time and resources by utilizing already available data.

  • Inform the design process by integrating insights into user personas, journey maps, and feature lists.

When to Use Desk Research:

  • At the beginning of a project to gain an overview of the market, competitors, or user behaviors.

  • When you need general insights or context to inform deeper primary research.

  • To support decision-making with data from credible secondary sources.

  • For ongoing analysis of market trends, competitors, or industry changes.

Difference Between Desk Research and Primary Research

Here’s a comparative table outlining the key differences between desk and primary research in UX:

Aspect
Desk (secondary) Research
Primary Research

Data source

Secondary sources like published studies, articles, etc.

Direct data collection from users

Interaction

No direct interaction with users

Direct interaction with users

Cost and time

Generally less expensive and quicker

More expensive and time-consuming

Data relevance

Might not be specifically tailored to the project

Highly relevant and specific to the project

Control over data

No control over how data was collected

Complete control over data collection methods

Example of Desk Research in UX Design:

Suppose you're designing a new feature for an e-commerce app. You could conduct desk research by:

  • Reviewing user reviews and feedback on competitors' apps.

  • Looking at industry reports on e-commerce trends.

  • Analyzing website traffic data or market share reports for relevant insights on consumer behavior.

How to do a Desk Research:

Summary

Desk research is an invaluable step in UX research. It provides a cost-effective way to gather extensive background information that shapes and informs primary research strategies. It helps build a strong foundation that enhances the effectiveness and relevance of subsequent user studies.

Further resources:

PreviousCompetitor AnalysisNextDesign Proposal

Last updated 7 months ago

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What is secondary research?
What Is Secondary Data? A Complete Guide